<ActionMaps version="1" optionsVersion="2" rebindVersion="2" profileName="RedMonsterSC_3172_DualVKB_Rudder">
 <CustomisationUIHeader label="DualVKB_Rudder" description="" image="">
  <devices>
   <keyboard instance="1"/>
   <mouse instance="1"/>
   <joystick instance="1"/>
   <joystick instance="2"/>
   <joystick instance="3"/>
  </devices>
  <categories>
   <category label="@ui_CCSeatGeneral"/>
   <category label="@ui_CCSpaceFlight"/>
   <category label="@ui_CCTurrets"/>
   <category label=""/>
   <category label="@ui_CGLightControllerDesc"/>
   <category label="@ui_CCFPS"/>
   <category label="@ui_CCEVA"/>
   <category label="@ui_CCVehicle"/>
   <category label="@ui_CGEASpectator"/>
   <category label="@ui_CGUIGeneral"/>
   <category label="@ui_CGOpticalTracking"/>
   <category label="@ui_CGInteraction"/>
   <category label="@ui_CCCamera"/>
  </categories>
 </CustomisationUIHeader>
 <deviceoptions name=" VKB-Sim Gladiator NXT L    {0201231D-0000-0000-0000-504944564944}">
  <option input="x" deadzone="0.069300003"/>
  <option input="y" deadzone="0.069300003"/>
 </deviceoptions>
 <deviceoptions name=" VKB-Sim Gladiator NXT R    {0200231D-0000-0000-0000-504944564944}">
  <option input="x" deadzone="0.069300003"/>
  <option input="y" deadzone="0.069300003"/>
 </deviceoptions>
 <options type="keyboard" instance="1" Product="Keyboard  {6F1D2B61-D5A0-11CF-BFC7-444553540000}"/>
 <options type="joystick" instance="1" Product=" VKB-Sim Gladiator NXT L    {0201231D-0000-0000-0000-504944564944}">
  <flight_move_strafe_vertical invert="1"/>
  <flight_move_strafe_longitudinal invert="1"/>
 </options>
 <options type="joystick" instance="2" Product=" VKBsim T-Rudder   {011F231D-0000-0000-0000-504944564944}">
  <fps_move_longitudinal invert="1"/>
  <eva_move_strafe_longitudinal invert="1"/>
  <eva_move_strafe_vertical invert="1"/>
  <flight_move_strafe_vertical invert="1"/>
  <flight_move_strafe_longitudinal invert="1"/>
 </options>
 <options type="joystick" instance="3" Product=" VKB-Sim Gladiator NXT R    {0200231D-0000-0000-0000-504944564944}"/>
 <modifiers />
 <actionmap name="seat_general">
  <action name="v_eject">
   <rebind input="js3_ "/>
  </action>
  <action name="v_emergency_exit">
   <rebind input="js3_ "/>
  </action>
  <action name="v_toggle_mining_mode">
   <rebind input="js3_button12"/>
  </action>
  <action name="v_toggle_missile_mode">
   <rebind input="js3_button10"/>
  </action>
  <action name="v_toggle_quantum_mode">
   <rebind input="js3_button4"/>
  </action>
  <action name="v_toggle_scan_mode">
   <rebind input="js3_button14"/>
  </action>
  <action name="v_view_look_behind">
   <rebind input="js1_button22"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_general">
  <action name="v_close_all_doors">
   <rebind input="js1_button26"/>
  </action>
  <action name="v_cooler_throttle_down">
   <rebind input="js3_ "/>
  </action>
  <action name="v_cooler_throttle_up">
   <rebind input="js3_ "/>
  </action>
  <action name="v_flightready">
   <rebind input="js1_button15"/>
  </action>
  <action name="v_lock_all_doors">
   <rebind input="js1_button24"/>
  </action>
  <action name="v_open_all_doors">
   <rebind input="js1_button25"/>
  </action>
  <action name="v_self_destruct">
   <rebind input="js1_button27" activationMode="double_tap"/>
  </action>
  <action name="v_toggle_all_doorlocks">
   <rebind input="js1_button29"/>
  </action>
  <action name="v_toggle_all_doors">
   <rebind input="js1_button28"/>
  </action>
  <action name="v_unlock_all_doors">
   <rebind input="js1_button23"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_view">
  <action name="v_view_cycle_fwd">
   <rebind input="js3_button22"/>
  </action>
  <action name="v_view_cycle_internal_fwd">
   <rebind input="js3_ "/>
  </action>
  <action name="v_view_dynamic_zoom_abs">
   <rebind input="js3_ "/>
  </action>
  <action name="v_view_dynamic_zoom_abs_toggle">
   <rebind input="js3_ "/>
  </action>
  <action name="v_view_dynamic_zoom_rel">
   <rebind input="js3_ "/>
  </action>
  <action name="v_view_dynamic_zoom_rel_in">
   <rebind input="js3_ "/>
  </action>
  <action name="v_view_dynamic_zoom_rel_out">
   <rebind input="js3_ "/>
  </action>
  <action name="v_view_freelook_mode">
   <rebind input="js3_button5"/>
  </action>
  <action name="v_view_interact">
   <rebind input="js3_ "/>
  </action>
  <action name="v_view_mode">
   <rebind input="js3_ "/>
  </action>
  <action name="v_view_option">
   <rebind input="js3_ "/>
  </action>
  <action name="v_view_pitch">
   <rebind input="js3_roty"/>
  </action>
  <action name="v_view_pitch_down">
   <rebind input="js3_hat1_down"/>
  </action>
  <action name="v_view_pitch_up">
   <rebind input="js3_hat1_up"/>
  </action>
  <action name="v_view_yaw">
   <rebind input="js3_rotx"/>
  </action>
  <action name="v_view_yaw_left">
   <rebind input="js3_hat1_left"/>
  </action>
  <action name="v_view_yaw_right">
   <rebind input="js3_hat1_right"/>
  </action>
  <action name="v_view_zoom_in">
   <rebind input="js3_ "/>
  </action>
  <action name="v_view_zoom_out">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_movement">
  <action name="v_accel_range_abs">
   <rebind input="js3_ "/>
  </action>
  <action name="v_accel_range_down">
   <rebind input="js3_ "/>
  </action>
  <action name="v_accel_range_rel">
   <rebind input="js3_ "/>
  </action>
  <action name="v_accel_range_up">
   <rebind input="js3_ "/>
  </action>
  <action name="v_afterburner">
   <rebind input="js1_button3"/>
  </action>
  <action name="v_atc_request">
   <rebind input="kb1_lalt+n"/>
   <rebind input="js1_button13"/>
  </action>
  <action name="v_autoland">
   <rebind input="js1_ "/>
  </action>
  <action name="v_ifcs_speed_limiter_reset_scm">
   <rebind input="kb1_mouse3"/>
   <rebind input="js1_hat1_left"/>
  </action>
  <action name="v_ifcs_toggle_cruise_control">
   <rebind input="js1_button14"/>
  </action>
  <action name="v_ifcs_toggle_esp">
   <rebind input="js3_ "/>
  </action>
  <action name="v_ifcs_toggle_gforce_safety">
   <rebind input="js3_ "/>
  </action>
  <action name="v_ifcs_toggle_speed_limiter">
   <rebind input="js1_button3"/>
  </action>
  <action name="v_ifcs_toggle_vector_decoupling">
   <rebind input="js1_button12"/>
  </action>
  <action name="v_lock_rotation">
   <rebind input="js3_ "/>
  </action>
  <action name="v_pitch">
   <rebind input="js3_y"/>
  </action>
  <action name="v_pitch_down">
   <rebind input="js3_ "/>
  </action>
  <action name="v_pitch_up">
   <rebind input="js3_ "/>
  </action>
  <action name="v_roll">
   <rebind input="js2_rotx"/>
  </action>
  <action name="v_roll_left">
   <rebind input="js3_ "/>
  </action>
  <action name="v_roll_right">
   <rebind input="js3_ "/>
  </action>
  <action name="v_space_brake">
   <rebind input="js3_button3"/>
  </action>
  <action name="v_speed_range_abs">
   <rebind input="js3_ "/>
  </action>
  <action name="v_speed_range_down">
   <rebind input="js1_hat1_down"/>
  </action>
  <action name="v_speed_range_rel">
   <rebind input="js3_ "/>
  </action>
  <action name="v_speed_range_up">
   <rebind input="js1_hat1_up"/>
  </action>
  <action name="v_strafe_back">
   <rebind input="js3_ "/>
  </action>
  <action name="v_strafe_down">
   <rebind input="js3_ "/>
  </action>
  <action name="v_strafe_forward">
   <rebind input="js1_ "/>
  </action>
  <action name="v_strafe_lateral">
   <rebind input="js1_x"/>
  </action>
  <action name="v_strafe_left">
   <rebind input="js1_ "/>
  </action>
  <action name="v_strafe_longitudinal">
   <rebind input="js1_y"/>
  </action>
  <action name="v_strafe_longitudinal_invert">
   <rebind input="js3_ "/>
  </action>
  <action name="v_strafe_right">
   <rebind input="js3_ "/>
  </action>
  <action name="v_strafe_up">
   <rebind input="js3_ "/>
  </action>
  <action name="v_strafe_vertical">
   <rebind input="js1_rotz"/>
  </action>
  <action name="v_target_match_vel">
   <rebind input="js1_hat1_right"/>
  </action>
  <action name="v_toggle_landing_system">
   <rebind input="js1_button13"/>
  </action>
  <action name="v_toggle_vtol">
   <rebind input="js1_button11"/>
  </action>
  <action name="v_toggle_yaw_roll_swap">
   <rebind input="js3_ "/>
  </action>
  <action name="v_transform_cycle">
   <rebind input="js3_ "/>
  </action>
  <action name="v_transform_deploy">
   <rebind input="js3_ "/>
  </action>
  <action name="v_transform_retract">
   <rebind input="js3_ "/>
  </action>
  <action name="v_yaw">
   <rebind input="js3_x"/>
  </action>
  <action name="v_yaw_left">
   <rebind input="js3_ "/>
  </action>
  <action name="v_yaw_right">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_quantum">
  <action name="v_toggle_qdrive_engagement">
   <rebind input="js3_button4"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_docking">
  <action name="v_dock_toggle_view">
   <rebind input="js3_ "/>
  </action>
  <action name="v_invoke_docking">
   <rebind input="js3_ "/>
  </action>
  <action name="v_toggle_docking_mode">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_targeting">
  <action name="v_enter_remote_turret_1">
   <rebind input="js3_ "/>
  </action>
  <action name="v_enter_remote_turret_2">
   <rebind input="js3_ "/>
  </action>
  <action name="v_enter_remote_turret_3">
   <rebind input="js3_ "/>
  </action>
  <action name="v_look_ahead_enable">
   <rebind input="js3_ "/>
  </action>
  <action name="v_look_ahead_start_target_tracking">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_cycle_reticle_mode">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_lock_selected">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_pin_selected">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_pin_selected_hold">
   <rebind input="js1_button10"/>
  </action>
  <action name="v_target_remove_all_pins">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_toggle_lock_index_1">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_toggle_lock_index_2">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_toggle_lock_index_3">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_toggle_pin_index_1">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_toggle_pin_index_1_hold">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_toggle_pin_index_2">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_toggle_pin_index_2_hold">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_toggle_pin_index_3">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_toggle_pin_index_3_hold">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_tracking_auto_zoom">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_unlock_selected">
   <rebind input="js1_button6"/>
  </action>
  <action name="v_target_unpin_selected_hold">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_targeting_advanced">
  <action name="v_target_cycle_all_back">
   <rebind input="js1_button9"/>
  </action>
  <action name="v_target_cycle_all_fwd">
   <rebind input="js1_button7"/>
  </action>
  <action name="v_target_cycle_all_reset">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_cycle_attacker_back">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_cycle_attacker_fwd">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_cycle_friendly_back">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_cycle_friendly_reset">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_cycle_hostile_reset">
   <rebind input="js1_button8"/>
  </action>
  <action name="v_target_cycle_in_view_back">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_cycle_in_view_fwd">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_cycle_in_view_reset">
   <rebind input="js1_button6"/>
  </action>
  <action name="v_target_cycle_pinned_back">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_cycle_pinned_fwd">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_cycle_pinned_reset">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_cycle_selection_back">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_cycle_selection_fwd">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_cycle_selection_reset">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_cycle_subitem_back">
   <rebind input="js3_ "/>
  </action>
  <action name="v_target_cycle_subitem_fwd">
   <rebind input="js1_button10"/>
  </action>
  <action name="v_target_cycle_subitem_reset">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_target_hailing">
  <action name="v_target_hail">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_radar">
  <action name="v_dec_ping_focus_angle">
   <rebind input="js1_hat1_down"/>
  </action>
  <action name="v_inc_ping_focus_angle">
   <rebind input="js1_hat1_up"/>
  </action>
  <action name="v_invoke_ping">
   <rebind input="js3_button15"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_scanning">
  <action name="v_dec_scan_focus_level">
   <rebind input="js3_hat1_down"/>
  </action>
  <action name="v_inc_scan_focus_level">
   <rebind input="js3_hat1_up"/>
  </action>
  <action name="v_scanning_trigger_scan">
   <rebind input="js1_button1"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_mining">
  <action name="v_decrease_mining_throttle">
   <rebind input="js3_ "/>
  </action>
  <action name="v_increase_mining_throttle">
   <rebind input="js3_ "/>
  </action>
  <action name="v_jettison_volatile_cargo">
   <rebind input="js3_button29" activationMode="double_tap"/>
  </action>
  <action name="v_mining_throttle">
   <rebind input="js3_rotz"/>
  </action>
  <action name="v_mining_use_consumable1">
   <rebind input="js1_button9"/>
  </action>
  <action name="v_mining_use_consumable2">
   <rebind input="js1_button6"/>
  </action>
  <action name="v_mining_use_consumable3">
   <rebind input="js1_button7"/>
  </action>
  <action name="v_toggle_mining_laser_fire">
   <rebind input="js3_button1"/>
  </action>
  <action name="v_toggle_mining_laser_type">
   <rebind input="js1_button1"/>
  </action>
 </actionmap>
 <actionmap name="turret_movement">
  <action name="turret_pitch">
   <rebind input="js3_y"/>
  </action>
  <action name="turret_pitch_down">
   <rebind input="js3_ "/>
  </action>
  <action name="turret_pitch_up">
   <rebind input="js3_ "/>
  </action>
  <action name="turret_remote_exit">
   <rebind input="js1_button27"/>
  </action>
  <action name="turret_toggle_mouse_mode">
   <rebind input="js3_button10"/>
  </action>
  <action name="turret_yaw">
   <rebind input="js3_x"/>
  </action>
  <action name="turret_yaw_left">
   <rebind input="js3_ "/>
  </action>
  <action name="turret_yaw_right">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="turret_advanced">
  <action name="turret_change_firemode">
   <rebind input="js1_button21"/>
  </action>
  <action name="turret_change_movement_type">
   <rebind input="js3_ "/>
  </action>
  <action name="turret_change_position">
   <rebind input="js3_ "/>
  </action>
  <action name="turret_gyromode">
   <rebind input="js3_button10"/>
  </action>
  <action name="turret_instant_zoom">
   <rebind input="js1_button3"/>
  </action>
  <action name="turret_limiter_abs">
   <rebind input="js3_ "/>
  </action>
  <action name="turret_limiter_rel">
   <rebind input="js3_ "/>
  </action>
  <action name="turret_limiter_rel_decrease">
   <rebind input="js3_ "/>
  </action>
  <action name="turret_limiter_rel_increase">
   <rebind input="js3_ "/>
  </action>
  <action name="turret_limiter_toggle">
   <rebind input="js3_ "/>
  </action>
  <action name="turret_recenter">
   <rebind input="js3_button21"/>
  </action>
  <action name="turret_toggle_esp">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_weapons">
  <action name="v_attack_all">
   <rebind input="js3_ "/>
  </action>
  <action name="v_attack_group1">
   <rebind input="js3_button1"/>
  </action>
  <action name="v_attack_group2">
   <rebind input="js1_button1"/>
  </action>
  <action name="v_weapon_change_firemode">
   <rebind input="js3_ "/>
  </action>
  <action name="v_weapon_cycle_aimmode">
   <rebind input="js3_button13"/>
  </action>
  <action name="v_weapon_manual_gimbal_cycle_source">
   <rebind input="js3_ "/>
  </action>
  <action name="v_weapon_manual_gimbal_lock_vector">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_missiles">
  <action name="v_weapon_bombing_hud_range_decrease">
   <rebind input="js3_ "/>
  </action>
  <action name="v_weapon_bombing_hud_range_increase">
   <rebind input="js3_ "/>
  </action>
  <action name="v_weapon_bombing_hud_range_reset">
   <rebind input="js3_ "/>
  </action>
  <action name="v_weapon_bombing_toggle_desired_impact_point">
   <rebind input="js3_ "/>
  </action>
  <action name="v_weapon_bombing_toggle_desired_impact_point_hold">
   <rebind input="js3_ "/>
  </action>
  <action name="v_weapon_cycle_missile_back">
   <rebind input="js3_button9"/>
  </action>
  <action name="v_weapon_cycle_missile_fwd">
   <rebind input="js3_button7"/>
  </action>
  <action name="v_weapon_decrease_max_missiles">
   <rebind input="kb1_mwheel_down"/>
   <rebind input="js3_button8"/>
  </action>
  <action name="v_weapon_increase_max_missiles">
   <rebind input="kb1_mwheel_up"/>
   <rebind input="js3_button6"/>
  </action>
  <action name="v_weapon_launch_missile">
   <rebind input="js3_button3"/>
  </action>
  <action name="v_weapon_launch_missile_cinematic">
   <rebind input="js3_ "/>
  </action>
  <action name="v_weapon_launch_missile_cinematic_hold">
   <rebind input="kb1_np_subtract"/>
   <rebind input="js3_ "/>
  </action>
  <action name="v_weapon_reset_max_missiles">
   <rebind input="js3_ "/>
  </action>
  <action name="v_weapon_toggle_launch_missile">
   <rebind input="js3_button1"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_defensive">
  <action name="v_shield_raise_level_back">
   <rebind input="js1_button18"/>
  </action>
  <action name="v_shield_raise_level_down">
   <rebind input="js3_ "/>
  </action>
  <action name="v_shield_raise_level_forward">
   <rebind input="js1_button16"/>
  </action>
  <action name="v_shield_raise_level_left">
   <rebind input="js1_button19"/>
  </action>
  <action name="v_shield_raise_level_right">
   <rebind input="js1_button17"/>
  </action>
  <action name="v_shield_raise_level_up">
   <rebind input="js3_ "/>
  </action>
  <action name="v_shield_reset_level">
   <rebind input="js1_button20"/>
  </action>
  <action name="v_weapon_countermeasure_decoy_burst_decrease">
   <rebind input="js3_ "/>
  </action>
  <action name="v_weapon_countermeasure_decoy_burst_increase">
   <rebind input="js3_ "/>
  </action>
  <action name="v_weapon_countermeasure_decoy_launch">
   <rebind input="js1_button21"/>
  </action>
  <action name="v_weapon_countermeasure_decoy_launch_panic">
   <rebind input="js3_ "/>
  </action>
  <action name="v_weapon_countermeasure_noise_launch">
   <rebind input="js3_button21"/>
  </action>
 </actionmap>
 <actionmap name="vehicle_capacitor_assignment">
  <action name="v_capacitor_assignment_engine_combined_decrease_min">
   <rebind input="js3_ "/>
  </action>
  <action name="v_capacitor_assignment_engine_combined_increase_max">
   <rebind input="js3_button19"/>
  </action>
  <action name="v_capacitor_assignment_engine_decrease">
   <rebind input="js3_ "/>
  </action>
  <action name="v_capacitor_assignment_engine_increase">
   <rebind input="js3_ "/>
  </action>
  <action name="v_capacitor_assignment_engine_max">
   <rebind input="js3_ "/>
  </action>
  <action name="v_capacitor_assignment_engine_min">
   <rebind input="js3_ "/>
  </action>
  <action name="v_capacitor_assignment_reset">
   <rebind input="js3_button18"/>
  </action>
  <action name="v_capacitor_assignment_shield_combined_decrease_min">
   <rebind input="js3_ "/>
  </action>
  <action name="v_capacitor_assignment_shield_combined_increase_max">
   <rebind input="js3_button17"/>
  </action>
  <action name="v_capacitor_assignment_shield_decrease">
   <rebind input="js3_ "/>
  </action>
  <action name="v_capacitor_assignment_shield_increase">
   <rebind input="js3_ "/>
  </action>
  <action name="v_capacitor_assignment_shield_max">
   <rebind input="js3_ "/>
  </action>
  <action name="v_capacitor_assignment_shield_min">
   <rebind input="js3_ "/>
  </action>
  <action name="v_capacitor_assignment_weapon_combined_decrease_min">
   <rebind input="js3_ "/>
  </action>
  <action name="v_capacitor_assignment_weapon_combined_increase_max">
   <rebind input="js3_button16"/>
  </action>
  <action name="v_capacitor_assignment_weapon_decrease">
   <rebind input="js3_ "/>
  </action>
  <action name="v_capacitor_assignment_weapon_increase">
   <rebind input="js3_ "/>
  </action>
  <action name="v_capacitor_assignment_weapon_max">
   <rebind input="js3_ "/>
  </action>
  <action name="v_capacitor_assignment_weapon_min">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_auto_weapons">
  <action name="v_weapon_toggle_ai">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="spaceship_power">
  <action name="v_power_set_off">
   <rebind input="js3_ "/>
  </action>
  <action name="v_power_set_on">
   <rebind input="js3_ "/>
  </action>
  <action name="v_power_set_shields_off">
   <rebind input="js3_ "/>
  </action>
  <action name="v_power_set_shields_on">
   <rebind input="js3_ "/>
  </action>
  <action name="v_power_set_thrusters_off">
   <rebind input="js3_ "/>
  </action>
  <action name="v_power_set_thrusters_on">
   <rebind input="js3_ "/>
  </action>
  <action name="v_power_set_weapons_off">
   <rebind input="js3_ "/>
  </action>
  <action name="v_power_set_weapons_on">
   <rebind input="js3_ "/>
  </action>
  <action name="v_power_throttle_down">
   <rebind input="js3_ "/>
  </action>
  <action name="v_power_throttle_max">
   <rebind input="js3_ "/>
  </action>
  <action name="v_power_throttle_min">
   <rebind input="js3_ "/>
  </action>
  <action name="v_power_throttle_up">
   <rebind input="js3_ "/>
  </action>
  <action name="v_power_toggle">
   <rebind input="js3_button27" activationMode="double_tap"/>
  </action>
  <action name="v_power_toggle_shields">
   <rebind input="js3_button28"/>
  </action>
  <action name="v_power_toggle_thrusters">
   <rebind input="js3_button27"/>
  </action>
  <action name="v_power_toggle_weapons">
   <rebind input="js3_button29"/>
  </action>
 </actionmap>
 <actionmap name="spaceship_hud">
  <action name="v_cycle_pitch_ladder_mode">
   <rebind input="js3_ "/>
  </action>
  <action name="v_hud_cancel">
   <rebind input="js3_ "/>
  </action>
  <action name="v_hud_confirm">
   <rebind input="js3_ "/>
  </action>
  <action name="v_hud_focused_cycle_mode_back">
   <rebind input="js3_ "/>
  </action>
  <action name="v_hud_focused_cycle_mode_fwd">
   <rebind input="js3_ "/>
  </action>
  <action name="v_hud_interact_toggle">
   <rebind input="js3_ "/>
  </action>
  <action name="v_hud_left_panel_down">
   <rebind input="js3_ "/>
  </action>
  <action name="v_hud_left_panel_left">
   <rebind input="js3_ "/>
  </action>
  <action name="v_hud_left_panel_right">
   <rebind input="js3_ "/>
  </action>
  <action name="v_hud_left_panel_up">
   <rebind input="js3_ "/>
  </action>
  <action name="v_hud_open_scoreboard">
   <rebind input="js3_ "/>
  </action>
  <action name="v_starmap">
   <rebind input="js3_ "/>
  </action>
  <action name="visor_wipe">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="lights_controller">
  <action name="v_lights">
   <rebind input="js3_button11"/>
  </action>
  <action name="v_toggle_cabin_lights">
   <rebind input="js3_ "/>
  </action>
  <action name="v_toggle_running_lights">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="player">
  <action name="attack1">
   <rebind input="js3_button1"/>
  </action>
  <action name="combathealtarget">
   <rebind input="js3_ "/>
  </action>
  <action name="consume">
   <rebind input="js3_button1"/>
  </action>
  <action name="customize">
   <rebind input="js3_ "/>
  </action>
  <action name="drop">
   <rebind input="js3_ "/>
  </action>
  <action name="fixed_speed_decrement">
   <rebind input="js3_ "/>
  </action>
  <action name="fixed_speed_increment">
   <rebind input="js3_ "/>
  </action>
  <action name="force_respawn">
   <rebind input="js3_ "/>
  </action>
  <action name="free_thirdperson_camera">
   <rebind input="js3_ "/>
  </action>
  <action name="gp_crouch">
   <rebind input="js1_button8"/>
  </action>
  <action name="gp_movex">
   <rebind input="js1_x"/>
  </action>
  <action name="gp_movey">
   <rebind input="js1_y"/>
  </action>
  <action name="gp_rotatepitch">
   <rebind input="js3_y"/>
  </action>
  <action name="gp_rotateyaw">
   <rebind input="js3_x"/>
  </action>
  <action name="holster">
   <rebind input="js3_button8"/>
  </action>
  <action name="inspect">
   <rebind input="js3_ "/>
  </action>
  <action name="jump">
   <rebind input="js1_button21"/>
  </action>
  <action name="leanleft">
   <rebind input="js1_hat1_left"/>
  </action>
  <action name="leanright">
   <rebind input="js1_hat1_right"/>
  </action>
  <action name="melee_AttackHeavyLeft">
   <rebind input="js3_hat1_left"/>
  </action>
  <action name="melee_AttackHeavyRight">
   <rebind input="js3_hat1_right"/>
  </action>
  <action name="melee_AttackLightLeft">
   <rebind input="js3_hat1_left"/>
  </action>
  <action name="melee_AttackLightRight">
   <rebind input="js3_hat1_right"/>
  </action>
  <action name="melee_AttackSyringeStab">
   <rebind input="js3_ "/>
  </action>
  <action name="melee_block">
   <rebind input="js3_hat1_down"/>
  </action>
  <action name="moveback">
   <rebind input="js3_ "/>
  </action>
  <action name="moveforward">
   <rebind input="js3_ "/>
  </action>
  <action name="moveleft">
   <rebind input="js3_ "/>
  </action>
  <action name="moveright">
   <rebind input="js3_ "/>
  </action>
  <action name="nextitem">
   <rebind input="js3_ "/>
  </action>
  <action name="nextweapon">
   <rebind input="js3_ "/>
  </action>
  <action name="pl_hud_open_scoreboard">
   <rebind input="js3_ "/>
  </action>
  <action name="port_modification_select">
   <rebind input="js3_ "/>
  </action>
  <action name="prevItem">
   <rebind input="js3_ "/>
  </action>
  <action name="prevweapon">
   <rebind input="js3_ "/>
  </action>
  <action name="prone">
   <rebind input="js1_button10"/>
  </action>
  <action name="reload">
   <rebind input="js3_button3"/>
  </action>
  <action name="selectMeleeWeapon">
   <rebind input="js1_button10"/>
  </action>
  <action name="selectUnarmedCombat">
   <rebind input="js3_ "/>
  </action>
  <action name="selectUtilityItem">
   <rebind input="js3_ "/>
  </action>
  <action name="selectgadget">
   <rebind input="js1_button7"/>
  </action>
  <action name="selectpistol">
   <rebind input="js1_button9"/>
  </action>
  <action name="selectprimary">
   <rebind input="js1_button6"/>
  </action>
  <action name="sprint">
   <rebind input="js1_button3"/>
  </action>
  <action name="stabilize">
   <rebind input="js1_button5"/>
  </action>
  <action name="thirdperson">
   <rebind input="js3_button22"/>
  </action>
  <action name="throw_overhand">
   <rebind input="js3_ "/>
  </action>
  <action name="throw_underhand">
   <rebind input="js3_ "/>
  </action>
  <action name="toggleEquipHelmet">
   <rebind input="js3_ "/>
  </action>
  <action name="toggle_flashlight">
   <rebind input="js3_button11"/>
  </action>
  <action name="use">
   <rebind input="js3_ "/>
  </action>
  <action name="v_starmap">
   <rebind input="js3_ "/>
  </action>
  <action name="visor_wipe">
   <rebind input="js3_ "/>
  </action>
  <action name="walk">
   <rebind input="js3_ "/>
  </action>
  <action name="weapon_auxiliary_action">
   <rebind input="js3_ "/>
  </action>
  <action name="weapon_change_firemode">
   <rebind input="js1_button11"/>
  </action>
  <action name="weapon_melee">
   <rebind input="js3_hat1_up"/>
  </action>
  <action name="weapon_zeroing_decrease">
   <rebind input="js3_ "/>
  </action>
  <action name="weapon_zeroing_increase">
   <rebind input="js3_ "/>
  </action>
  <action name="zoom">
   <rebind input="js1_button1"/>
  </action>
  <action name="zoom_in">
   <rebind input="js1_hat1_up"/>
  </action>
  <action name="zoom_out">
   <rebind input="js1_hat1_down"/>
  </action>
 </actionmap>
 <actionmap name="prone">
  <action name="prone_rollleft">
   <rebind input="js1_x"/>
  </action>
  <action name="prone_rollright">
   <rebind input="js1_x"/>
  </action>
 </actionmap>
 <actionmap name="tractor_beam">
  <action name="tractor_beam_decrease_distance">
   <rebind input="js1_ "/>
  </action>
  <action name="tractor_beam_increase_distance">
   <rebind input="js1_ "/>
  </action>
 </actionmap>
 <actionmap name="zero_gravity_eva">
  <action name="eva_boost">
   <rebind input="js1_button3"/>
  </action>
  <action name="eva_brake">
   <rebind input="js3_button3"/>
  </action>
  <action name="eva_detach">
   <rebind input="js3_ "/>
  </action>
  <action name="eva_launch">
   <rebind input="js3_ "/>
  </action>
  <action name="eva_push_back">
   <rebind input="js3_ "/>
  </action>
  <action name="eva_push_forward">
   <rebind input="js3_ "/>
  </action>
  <action name="eva_roll">
   <rebind input="js2_rotx"/>
  </action>
  <action name="eva_roll_left">
   <rebind input="js3_ "/>
  </action>
  <action name="eva_roll_right">
   <rebind input="js3_ "/>
  </action>
  <action name="eva_strafe_back">
   <rebind input="js3_ "/>
  </action>
  <action name="eva_strafe_down">
   <rebind input="js3_ "/>
  </action>
  <action name="eva_strafe_forward">
   <rebind input="js3_ "/>
  </action>
  <action name="eva_strafe_lateral">
   <rebind input="js1_x"/>
  </action>
  <action name="eva_strafe_left">
   <rebind input="js3_ "/>
  </action>
  <action name="eva_strafe_longitudinal">
   <rebind input="js1_y"/>
  </action>
  <action name="eva_strafe_right">
   <rebind input="js3_ "/>
  </action>
  <action name="eva_strafe_up">
   <rebind input="js3_ "/>
  </action>
  <action name="eva_strafe_vertical">
   <rebind input="js1_rotz"/>
  </action>
  <action name="eva_toggle_headlook_mode">
   <rebind input="js3_ "/>
  </action>
  <action name="eva_view_pitch">
   <rebind input="js3_y"/>
  </action>
  <action name="eva_view_pitch_down">
   <rebind input="js3_ "/>
  </action>
  <action name="eva_view_pitch_up">
   <rebind input="js3_ "/>
  </action>
  <action name="eva_view_yaw">
   <rebind input="js3_x"/>
  </action>
  <action name="eva_view_yaw_left">
   <rebind input="js3_ "/>
  </action>
  <action name="eva_view_yaw_right">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="vehicle_general">
  <action name="v_attack_all">
   <rebind input="js3_ "/>
  </action>
  <action name="v_attack_group1">
   <rebind input="js3_button1"/>
  </action>
  <action name="v_attack_group2">
   <rebind input="js3_button2"/>
  </action>
  <action name="v_close_all_doors">
   <rebind input="js1_button24"/>
  </action>
  <action name="v_flightready">
   <rebind input="js1_button15"/>
  </action>
  <action name="v_horn">
   <rebind input="js1_button3"/>
  </action>
  <action name="v_lock_all_doors">
   <rebind input="js1_button25"/>
  </action>
  <action name="v_open_all_doors">
   <rebind input="js1_button23"/>
  </action>
  <action name="v_starmap">
   <rebind input="js3_ "/>
  </action>
  <action name="v_toggle_all_doorlocks">
   <rebind input="js1_button29"/>
  </action>
  <action name="v_toggle_all_doors">
   <rebind input="js1_button27"/>
  </action>
  <action name="v_unlock_all_doors">
   <rebind input="js1_button26"/>
  </action>
  <action name="v_view_cycle_fwd">
   <rebind input="js3_button22"/>
  </action>
  <action name="v_view_freelook_mode">
   <rebind input="js3_button5"/>
  </action>
  <action name="v_view_pitch">
   <rebind input="js3_y"/>
  </action>
  <action name="v_view_yaw">
   <rebind input="js3_x"/>
  </action>
  <action name="v_view_zoom_in">
   <rebind input="js3_ "/>
  </action>
  <action name="v_view_zoom_out">
   <rebind input="js3_ "/>
  </action>
  <action name="visor_wipe">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="vehicle_driver">
  <action name="v_boost">
   <rebind input="js1_button3"/>
  </action>
  <action name="v_brake">
   <rebind input="js3_button3"/>
  </action>
  <action name="v_lock_rotation">
   <rebind input="js3_ "/>
  </action>
  <action name="v_mgv_switch_brake_on_idle">
   <rebind input="js3_ "/>
  </action>
  <action name="v_move">
   <rebind input="js1_y"/>
  </action>
  <action name="v_move_back">
   <rebind input="js3_ "/>
  </action>
  <action name="v_move_forward">
   <rebind input="js3_ "/>
  </action>
  <action name="v_pitch">
   <rebind input="js3_y"/>
  </action>
  <action name="v_pitch_down">
   <rebind input="js3_ "/>
  </action>
  <action name="v_pitch_up">
   <rebind input="js3_ "/>
  </action>
  <action name="v_view_dynamic_zoom_abs">
   <rebind input="js3_ "/>
  </action>
  <action name="v_view_dynamic_zoom_abs_toggle">
   <rebind input="js3_ "/>
  </action>
  <action name="v_view_dynamic_zoom_rel">
   <rebind input="js3_ "/>
  </action>
  <action name="v_view_dynamic_zoom_rel_in">
   <rebind input="js3_ "/>
  </action>
  <action name="v_view_dynamic_zoom_rel_out">
   <rebind input="js3_ "/>
  </action>
  <action name="v_yaw_left">
   <rebind input="js3_ "/>
  </action>
  <action name="v_yaw_right">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="spectator">
  <action name="spectate_free_look">
   <rebind input="js3_ "/>
  </action>
  <action name="spectate_gen_nextcamera">
   <rebind input="js3_ "/>
  </action>
  <action name="spectate_gen_nextmode">
   <rebind input="js3_ "/>
  </action>
  <action name="spectate_gen_prevmode">
   <rebind input="js3_ "/>
  </action>
  <action name="spectate_next_target">
   <rebind input="js3_button1"/>
  </action>
  <action name="spectate_prev_target">
   <rebind input="js3_button2"/>
  </action>
  <action name="spectate_rotatepitch">
   <rebind input="js3_y"/>
  </action>
  <action name="spectate_rotatepitch_mouse">
   <rebind input="js3_y"/>
  </action>
  <action name="spectate_rotateyaw">
   <rebind input="js3_x"/>
  </action>
  <action name="spectate_rotateyaw_mouse">
   <rebind input="js3_x"/>
  </action>
  <action name="spectate_speed_decrement">
   <rebind input="js3_ "/>
  </action>
  <action name="spectate_speed_increment">
   <rebind input="js3_ "/>
  </action>
  <action name="spectate_toggle_hud">
   <rebind input="js3_ "/>
  </action>
  <action name="spectate_toggle_lock_target">
   <rebind input="js3_ "/>
  </action>
  <action name="spectate_toggle_thirdperson">
   <rebind input="js3_ "/>
  </action>
  <action name="spectate_zoom">
   <rebind input="js3_ "/>
  </action>
  <action name="spectate_zoom_in">
   <rebind input="js3_hat1_up"/>
  </action>
  <action name="spectate_zoom_out">
   <rebind input="js3_hat1_down"/>
  </action>
 </actionmap>
 <actionmap name="default">
  <action name="flashui_backspace">
   <rebind input="js3_button3"/>
  </action>
  <action name="flashui_down">
   <rebind input="js3_hat1_down"/>
  </action>
  <action name="flashui_kp_2">
   <rebind input="js3_button7"/>
  </action>
  <action name="flashui_kp_3">
   <rebind input="js3_button4"/>
  </action>
  <action name="flashui_kp_4">
   <rebind input="js3_button5"/>
  </action>
  <action name="flashui_kp_7">
   <rebind input="js3_button6"/>
  </action>
  <action name="flashui_left">
   <rebind input="js3_hat1_left"/>
  </action>
  <action name="flashui_return">
   <rebind input="js3_button2"/>
  </action>
  <action name="flashui_right">
   <rebind input="js3_hat1_right"/>
  </action>
  <action name="flashui_up">
   <rebind input="js3_hat1_up"/>
  </action>
  <action name="focus_on_chat_textinput">
   <rebind input="js3_ "/>
  </action>
  <action name="ready">
   <rebind input="js3_button1"/>
  </action>
  <action name="respawn">
   <rebind input="js3_button1"/>
  </action>
  <action name="retry">
   <rebind input="js3_button1"/>
  </action>
  <action name="toggle_chat">
   <rebind input="js3_ "/>
  </action>
  <action name="toggle_contact">
   <rebind input="js3_ "/>
  </action>
  <action name="ui_hide_hint">
   <rebind input="js3_button2"/>
  </action>
 </actionmap>
 <actionmap name="player_emotes">
  <action name="emote_agree">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_angry">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_atease">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_attention">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_blah">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_bored">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_bow">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_burp">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_cheer">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_chicken">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_clap">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_come">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_cry">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_cs_forward">
   <rebind input="kb1_ "/>
  </action>
  <action name="emote_cs_left">
   <rebind input="kb1_ "/>
  </action>
  <action name="emote_cs_no">
   <rebind input="kb1_ "/>
   <rebind input="js3_ "/>
  </action>
  <action name="emote_cs_right">
   <rebind input="kb1_ "/>
  </action>
  <action name="emote_cs_stop">
   <rebind input="kb1_ "/>
  </action>
  <action name="emote_cs_yes">
   <rebind input="kb1_ "/>
   <rebind input="js3_ "/>
  </action>
  <action name="emote_dance">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_disagree">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_failure">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_flex">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_flirt">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_gasp">
   <rebind input="kb1_np_1"/>
   <rebind input="js3_ "/>
  </action>
  <action name="emote_gloat">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_greet">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_laugh">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_launch">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_point">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_rude">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_salute">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_sit">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_sleep">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_smell">
   <rebind input="kb1_np_2"/>
   <rebind input="js3_ "/>
  </action>
  <action name="emote_taunt">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_threaten">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_wait">
   <rebind input="js3_ "/>
  </action>
  <action name="emote_wave">
   <rebind input="kb1_np_0"/>
   <rebind input="js3_ "/>
  </action>
  <action name="emote_whistle">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="player_input_optical_tracking">
  <action name="foip_cyclechannel">
   <rebind input="js3_ "/>
  </action>
  <action name="foip_pushtotalk_proximity">
   <rebind input="js3_ "/>
  </action>
  <action name="foip_recalibrate">
   <rebind input="js3_ "/>
  </action>
  <action name="foip_viewownplayer">
   <rebind input="js3_ "/>
  </action>
  <action name="headtrack_camera_enabled">
   <rebind input="kb1_np_divide"/>
   <rebind input="js3_button5"/>
  </action>
  <action name="headtrack_enabled">
   <rebind input="js3_button5"/>
  </action>
  <action name="headtrack_hold">
   <rebind input="js3_ "/>
  </action>
  <action name="headtrack_recenter_device">
   <rebind input="js3_button25"/>
  </action>
 </actionmap>
 <actionmap name="player_choice">
  <action name="pc_camera_orbit">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_focus">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_interaction_mode">
   <rebind input="js1_button4"/>
  </action>
  <action name="pc_interaction_select">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_item_primary">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_item_secondary">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_personal_back">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_personal_thought">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_pit_emotes">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_pit_flight_systems">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_pit_inventory">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_pit_item_actions">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_pit_item_drop">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_pit_item_unstown">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_pit_miningmode_actions">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_pit_mobiglas_actions">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_pit_player_actions">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_pit_remote_turrets">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_pit_ship_systems">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_pit_vehicle_actions">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_pit_weapon_selection">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_pit_weapons_systems">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_qs_consumables">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_qs_flight_mode">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_qs_grenades">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_qs_weapons_pistol">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_qs_weapons_primary">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_qs_weapons_secondary">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_screen_focus_down">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_screen_focus_left">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_screen_focus_right">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_screen_focus_up">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_select">
   <rebind input="js3_button1"/>
  </action>
  <action name="pc_ui_back">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_zoom_in">
   <rebind input="js3_ "/>
  </action>
  <action name="pc_zoom_out">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="player_choice_interaction_mode">
  <action name="eva_select_surface">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="view_director_mode">
  <action name="view_fov_in">
   <rebind input="kb1_np_subtract"/>
   <rebind input="js3_ "/>
  </action>
  <action name="view_fov_out">
   <rebind input="kb1_np_add"/>
   <rebind input="js3_ "/>
  </action>
  <action name="view_fstop_in">
   <rebind input="js3_ "/>
  </action>
  <action name="view_fstop_out">
   <rebind input="js3_ "/>
  </action>
  <action name="view_restore_defaults">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
 <actionmap name="server_renderer">
  <action name="v_view_cycle_fwd">
   <rebind input="js3_ "/>
  </action>
 </actionmap>
</ActionMaps>
